![]() Look at it this way: SpellForce: Conquest of Eo is not SpellForce 4 and nobody said that the popular RTS/RPG mix is history. But if you take a closer look at the game, it becomes really awesome. If there is an event contesting the node, you cannot cast spells on this node, if that helps in determining which is which. Of course, as a big SpellForce fan, the first thing you think about is why the genre is now different for Conquest of Eo. Some nodes seem to need you to visit them first to 'clear it out' or some such, and the contest is an indication you need to do some event there. My main team is hero (elynn), goblin shaman( for 100 more heal), tiara priest (for 50 death protection and light damage buff), earth shapers(for 50 physical protection), war troll(can be changed to any) and keepers (can be changed to any). If there is an enemy army, you can cast spells on them (like corrosive spell to drop 1 armor).Ģ) If you have a pending quest there or have not explored it yet. This is VERY VERY annoying, as Circle mage armies (even if you are on really good terms with them) will contest your nodes. There is a tool tip about this too that explains that contested nodes don't offer the benefit. overlapping domain from player and a circle mage.įrom my observations, contested means 2 things.ġ) Another enemy army is here, despite being in your domain. Why does it say it is contested when it isn't? It should just say you need your tower here.Įdit: Because there are actually times where stuff is not accessible because it is contested, ie. Originally posted by HozzMidnight:This was confusing to me as well. ![]()
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